I am rendering a scene that contains 30.000 triangles.
- I use glDrawElements() and display lists
On my Geforce 4 i have 100 - 200 FPS, but on TNT2 cards i only get 1 or 3 FPS. I tried without textures and the results are the same.
30.000 Polys are enought to collapse a TNT2? How can i make the scene rendering faster? (i know BSP, but i don't know from where dowload some useful code)