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Thread: Offset into all bound VBO's with a function call?

  1. #1
    Member Regular Contributor
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    Offset into all bound VBO's with a function call?

    Is there a way to offset into a bound VBO? I am trying to use 16bit IBO to render my 513x513 terrain mesh with patches. My problem is the terrain is always rendering some polygons from the origin point.... So from what I can tell I need to offset into the VBO to the location I need to render a 33x33 patch from that point and move on to the next location to render the same 33x33 patch again. I was told there was talk of this somewhere on the forums here... Thanks

  2. #2
    Senior Member OpenGL Guru knackered's Avatar
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    Re: Offset into all bound VBO's with a function call?

    Knackered

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