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glFramebufferTexture3DEXT and floating point 3D textures?
Hello,
Does anyone know whether it is possible to use gTextureImage3DEXT() to create 3D 32 bit floating point texture and bind it to FBO using glFramebufferTexture3DEXT()?
I am using 7800GT and latest 81.98 drivers. If this is not possible at the moment does anyone have any insight as to when it will get implemented if ever? Thanks.
Igor
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