Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 3 of 3

Thread: vertex blending

  1. #1
    Junior Member Newbie
    Join Date
    Apr 2001
    Posts
    1

    vertex blending

    Hi,
    Does anyone know where I can find the most recent techniques and algorithms for vertex blending in skeletal animations? Derivations of blending matrices would also be a great help.

  2. #2
    Intern Contributor
    Join Date
    Apr 2001
    Location
    LA, CA, USA
    Posts
    78

    Re: vertex blending

    Have you looked at www.nvidia.com/developer ?

    Also try www.darwin3d.com for Jeff Lander's Game Developer article and source.

    For a hardware based solution, try nvidia, for software try darwin3d.

    The hardware versions have limits, like where do you get the shadow geometry from if the deformation is done in hardware? (although I've heard rumors that a pixel shader can figure it out via nvidia, but I'm not sure.)

    -Blake

  3. #3
    Junior Member Regular Contributor
    Join Date
    Sep 2000
    Location
    Aix en Provence, France
    Posts
    182

    Re: vertex blending

    http://www.ati.com/na/pages/resource...fo/Prog3D.html

    Some nice extensions which could help here too...
    -----
    Paddy
    Software Engineer
    I/O Labs

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •