-
Member
Regular Contributor
Need your help again ...
Hi,
I need your help again ...
For my T3D converter, I've a line in the T3D :
Location=(X=%f,Y=%f,Z=%f)
My problem is that the line is never
like that !
Sometimes, the line looks like this, it depends
if the polygon is placed or not in the space :
Location=(X=512.000000)
or
Location=(Y=123.000000)
or
Location=(X=512.000000,Y=126.0000)
or
Location=(X=512.000000,Z=129.0000)
or
Location=(Z=5)
or
Location=(X=1,Y=-1,Z=6)
etc ........
I'd like to write a function for conserve
the X, Y, Z values and if the values aren't in
the line, the values = 0.0f
Someone can help me ?
Thanks in advance
-
Senior Member
OpenGL Guru
Re: Need your help again ...
Parse the string character by character. If the first (non white) character an X, parse a number and assign it to X. If it's a Y, you do the same, but assign the value to Y instead.
-
Member
Regular Contributor
Re: Need your help again ...
Hi,
I've fixed the problem.
Thanks
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules