I have a environment that's drawn, i want a 50% rect partially above it and then i want text drawn above it, the thing is that i seem not to be able to get my color anymore, what glBlendFunc options should be passed and do i put the glColor before or after that call?
/* draw polygons */
/* draw translucent polygon */
/* drawing text */
glColor4b(-100, 127, -108, 127); /* make everything appear in Green */
since i enabled blending, the font appears in black instead of the green color i selected