Is it possible to use/render 16 Bit per pixel (48 bits per component) RGB images with OpenGl? I have a source RGB image which is 48 bits per pixel and I would like to render some graphics into the image and then store it out as a 48 bit per pixel image. What other pixel depths can be used for outputting graphics? What are the lkimitations? Any references on this issue will be greatly appreciated.



