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Thread: Fillrate slowdown in my code, but not in another app

  1. #1
    Member Regular Contributor
    Join Date
    Sep 2002
    Posts
    384

    Fillrate slowdown in my code, but not in another app

    I get MASSIVE slowdown (like 1 fps) when a 2400-poly mesh fills the screen...but viewing the same mesh in 3D exploration, using OpenGL rendering, gives me 100+ fps. I am just using a vertex array with no texture. What the hell? I am running a GEForce 4 MX.

  2. #2
    Member Regular Contributor
    Join Date
    Sep 2002
    Posts
    384

    Re: Fillrate slowdown in my code, but not in another app

    huh...I had like 100+ 1024x768 DirectX displays open, taking 119,000 kb of memory...might have something to do with it.

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