How to calculate the normals(and normalize) of this quad?
Code :GLfloat vertices_x1; GLfloat vertices_y1; GLfloat vertices_z1; GLfloat vertices_x2; GLfloat vertices_y2; GLfloat vertices_z2; GLfloat vertices_x3; GLfloat vertices_y3; GLfloat vertices_z3; GLfloat vertices_x4; GLfloat vertices_y4; GLfloat vertices_z4;



