I have lot's of small meshes (hold in lot's of small vertex buffer objects). There is initialisiation work done every time I call glVertexPointer(..). I asked myself if it is wise to stuff all the small meshes into one big vertex buffer object (calling glVertexPointer once) and rendering from it? Any other advices because I have a lot of small meshes.. (say 500 faces per mesh)?
Thanks in advance & regards,