-
using 3ds keyframe info
how do you read bits in this keyframe chunk, and how do you use it in openGL?
Chunk # : 0xB010
Name : Object name, parameters and hierarchy father
Level : 3
Size : varying
Father : 0xB001..0xB007 Information block
Format :
strz Object Name
word Flag1
* Bit 11 : Hidden
word Flag2
* Bit 0 : Show path
* Bit 1 : Animate smoothing
* Bit 4 : Object motion blur
* Bit 6 : Morph materials
word Hierarchy father, link to the parent object (-1 for none)
Thanks.
-
Re: using 3ds keyframe info
That information is useless for OpenGL, the animation part has to be done by your own code, www.wotsit.org has information about 3DS files.
Mikael
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules