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Thread: using 3ds keyframe info

  1. #1
    Junior Member Newbie
    Join Date
    Oct 2003
    Posts
    3

    using 3ds keyframe info

    how do you read bits in this keyframe chunk, and how do you use it in openGL?

    Chunk # : 0xB010
    Name : Object name, parameters and hierarchy father
    Level : 3
    Size : varying
    Father : 0xB001..0xB007 Information block
    Format :

    strz Object Name
    word Flag1
    * Bit 11 : Hidden
    word Flag2
    * Bit 0 : Show path
    * Bit 1 : Animate smoothing
    * Bit 4 : Object motion blur
    * Bit 6 : Morph materials
    word Hierarchy father, link to the parent object (-1 for none)

    Thanks.

  2. #2
    Senior Member OpenGL Pro
    Join Date
    May 2001
    Location
    Kristianstad,Skåne,Sweden
    Posts
    1,651

    Re: using 3ds keyframe info

    That information is useless for OpenGL, the animation part has to be done by your own code, www.wotsit.org has information about 3DS files.

    Mikael

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