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OpenGl in VC++ Programs
I need to draw, translate, rotate, and scale 2D objects in a Windows Visual C++ program.
The shapes vary, some are rectangles, star shapes, squares, etc. In a device context is it easier to use opengl to draw, rotate and scale objects?
Thnks,
JerryK
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Re: OpenGl in VC++ Programs
Comparing to what? Compared to program it all by your self is it a piece of cake. If you which to do it without API´s then you´ll have to calculate it all and that´s not too easy (but a lot more fun!). Using an API you´ll be up and running in no-time.
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