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Volumetric Fog!?
Hello, I have just started to mess around with fog. What I'd like to know is how to do volumetric fog (like fogging around a cube, with a starting and ending point in 3D space)....
Has this got to do with glFog*() functions, or is it related to Transparency values (fog depth determining transparency of fog surface)??
I would appreciate any help
-Thanks
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Junior Member
Regular Contributor
Re: Volumetric Fog!?
There's a pretty good thread about volumetric fog in the old forum.
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