I'm designing an API where two processes
are running: one performs computations
with GL (off screen rendering) and the other
I can't modify the visualization process.
I'd like to know what is the minimum code
to set up a valid openGL context so that
I can make my off screen computations
(based on GL) ? I'm running under Windows2k,
but if this code could be crossplatform...
It's strange, I've been making gl code for
several years, but as far as I was using
GLUT I never had to ask myself about that...
THanks for any suggestion,
and a little subsidiary question.
Provided that I'll have two valid openGL
context at the same time (one for vis, the
other for computing), this should be bad
for perf, no ? I'd definitely better get
the gl context of the visualization proc ?
Many thanks again !