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Thread: wglUseFontBitmaps

  1. #1
    Junior Member Regular Contributor
    Join Date
    Dec 2002
    Location
    Poland
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    232

    wglUseFontBitmaps

    Hello

    I was wondering if it's possible to create a font set containing special character of a given language (other than standard English alphabet) with wglUseFontBitmaps(). I was trying to do that by increasing a parameter corresponding to the number of characters but it - unfortunately - did not work. What can I do about it?

    Thanks in advance

  2. #2
    Senior Member OpenGL Pro
    Join Date
    May 2001
    Location
    Kristianstad,Skåne,Sweden
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    1,651

    Re: wglUseFontBitmaps

    Hi !

    Yes, as long as the characters exists in the font selected for the specified dc it works just fine.

    Mikael

  3. #3
    Junior Member Regular Contributor
    Join Date
    Dec 2002
    Location
    Poland
    Posts
    232

    Re: wglUseFontBitmaps

    The problem is that I've checked the whole character storage set and I didn't find characters that I need! I am sure that I used the same font names I would use in some text editor. But how is it possible that text editor does support the characters I need? It seems like CreateFont() function uses some different fonts. How can I check that?

    Thanks

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