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2D font in 3D space
I would like to know if anyone has a way of drawing scalable, bitmap fonts in a 3D scenegraph. I am currently using wglUseFontBitmaps, but for some reason I cannot modify the Z value in any rotations or translations. My goal is to create a string of variable length and content that can be placed any where in a 3D environment, while facing the camera much like a billboard. I can get it to work with fontOutlines and partially with rasterPos, but fontOutlines absorbs polygons much too quickyly, and the rasterPos never seems to scale with distance. If anyone has any ideas or suggestions please let me know. Thanks.
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