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Thread: Quite a stupid question, but anyway...

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  1. #1
    Junior Member Newbie
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    Quite a stupid question, but anyway...

    Well, I'm having hell setting up BCC 5.5 for OpenGL programming! I downloaded source code for a tutorial from NeHe's site, and none of it will compile! I have had BCC55 set up, to compile C/C++, for quite a while now, and it seems to work well for that. However, I can't get it to compile OpenGL!

    I haven't found any guides on how to do this, either. Some help, perhaps?

  2. #2
    Member Regular Contributor
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    Re: Quite a stupid question, but anyway...

    Hello,

    You can download an OpenGL Setup at my webiste under the Downloads Link, BlueDev .

    Then, go to your BCC folder and copy these header files to your header folder and your libraries to your library folder. Hope this helps.

    - VC6-OGL

    [This message has been edited by VC6-OGL (edited 01-28-2003).]

  3. #3
    Junior Member Newbie
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    Re: Quite a stupid question, but anyway...

    Word, it's still not working...
    Giving me a linker crash when I run it...

    Anyone know a good (free?) compiler to use for OpenGL?

  4. #4
    Senior Member OpenGL Guru
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    Re: Quite a stupid question, but anyway...

    Are you talking about the Borland C compiler 5.5?

    Make sure you have to correct library files for borland and not for Visual C++.
    Could be why the crash at linking.

    Someone on here should have the library files for it.

    On my website I have links to two nice free C/C++ compilers... Lcc-win32 and Dev-C++
    Both have openGL library's included with them.
    http://www.angelfire.com/linux/nexusone/


    Originally posted by ID_t1000:
    Well, I'm having hell setting up BCC 5.5 for OpenGL programming! I downloaded source code for a tutorial from NeHe's site, and none of it will compile! I have had BCC55 set up, to compile C/C++, for quite a while now, and it seems to work well for that. However, I can't get it to compile OpenGL!

    I haven't found any guides on how to do this, either. Some help, perhaps?

  5. #5
    Intern Newbie
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    Re: Quite a stupid question, but anyway...


  6. #6
    Senior Member OpenGL Pro
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    Re: Quite a stupid question, but anyway...

    Exact errors are usually helpful in diagnosing problems like this. It might be as simple as you forgetting to include the libraries in the linking.
    Deiussum
    Software Engineer and OpenGL enthusiast

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