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Thread: Compiling with Borland 3.1

  1. #1

    Compiling with Borland 3.1

    When i compile it says that all the values here (located in gl.h) not integer values. Do I have the correct values? I haven't even touched this file yet. (only copy-paste for this post)
    /* GL_PGI_misc_hints */
    GL_PREFER_DOUBLEBUFFER_HINT_PGI = 107000,
    GL_STRICT_DEPTHFUNC_HINT_PGI = 107030,
    GL_STRICT_LIGHTING_HINT_PGI = 107031,
    GL_STRICT_SCISSOR_HINT_PGI = 107032,
    GL_FULL_STIPPLE_HINT_PGI = 107033,
    GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 107011,
    GL_NATIVE_GRAPHICS_END_HINT_PGI = 107012,
    GL_CONSERVE_MEMORY_HINT_PGI = 107005,
    GL_RECLAIM_MEMORY_HINT_PGI = 107006,
    GL_ALWAYS_FAST_HINT_PGI = 107020,
    GL_ALWAYS_SOFT_HINT_PGI = 107021,
    GL_ALLOW_DRAW_OBJ_HINT_PGI = 107022,
    GL_ALLOW_DRAW_WIN_HINT_PGI = 107023,
    GL_ALLOW_DRAW_FRG_HINT_PGI = 107024,
    GL_ALLOW_DRAW_SPN_HINT_PGI = 107024,
    GL_ALLOW_DRAW_MEM_HINT_PGI = 107025,
    GL_CLIP_NEAR_HINT_PGI = 107040,
    GL_CLIP_FAR_HINT_PGI = 107041,
    GL_WIDE_LINE_HINT_PGI = 107042,
    GL_BACK_NORMALS_HINT_PGI = 107043,
    GL_NATIVE_GRAPHICS_HANDLE_PGI = 107010,

    Thanx.
    HK
    Hunter-Killer
    [URL=http://quake3mods.net/haste/]Quick Phrag Productions[URL]

  2. #2
    Intern Contributor
    Join Date
    Feb 2000
    Location
    France
    Posts
    55

    Re: Compiling with Borland 3.1

    There was a link in the OpenGL Headlines for compiling with Borland. Maybe you should have a look there.

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