-
glClearStencil () question
If I have the following code:
glStencilMask (0xFF);
glClearStencil (0xFF);
unsigned char id;
glReadPixels (0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &id);
Why is it that I get a value 0 for id? Do I have to wait for the clear to actually happen? Is there a client state that needs to be enabled for the clear to function properly?
-
Member
Regular Contributor
Re: glClearStencil () question
if my memory serves me, glClearStencil sets the value to clear the stencil buffer to, you need to call glClear(GL_STENCIL_BUFFER_BIT) to actually clear it
-
Re: glClearStencil () question
Yup, that was it. That was why it was always wrong only on the first frame.
Thanks!
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules