Blending OpenGL and MFC
Yes, I know there is another thread about this topic, but my question is different, and the replies to that post didn't help me.
I have written some opengl code that works, and now I am trying to combine a program someone else wrote into my code. The person wrote a command line program that uses MFC(I think for the sole purpose of using CStrings, but maybe there are some other things in there I missed when I skimmed over it). When I try and compile my program with his stuff included, I get the following error:
fatal error C1189: #error : WINDOWS.H already included. MFC apps must not #include <windows.h>
So I comment out the #include <windows.h> in my opengl code, and then I get 3 errors that read:
include\gl\gl.h(2301) : error C2144: syntax error : missing ';' before type 'void'
\include\gl\gl.h(2301) : error C2501: 'WINGDIAPI' : missing storage-class or type specifiers
\include\gl\gl.h(2301) : fatal error C1004: unexpected end of file found
Does anyone know why this is happening, and what I can do about it? Any help would be appreciated. TIA
Re: Blending OpenGL and MFC
Without looking at your code it is difficult to tell what is wrong exactly but try using the MFC header, afxwin.h, instead and before any other headers.
#include <afxwin.h> // MFC Windows include file
#include <GL/gl.h> // OpenGL include file
#include <GL/glu.h> // OpenGL Utilities include file