Floating Point Textures and Texture Encoding
I wish to create a texture containing floating point values. How is this done ?
I "guess" that I could do something like this
But I am abit confused, could my bImage then be composed 4 channels each with 32 bit precision ?
Re: Floating Point Textures and Texture Encoding
opengl extensions are clearly documented in sgi's registry:
among other things, the extansions that make it to the core can be found in the spec: