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Thread: Why are polygons tesselated into triangles?

  1. #1
    Junior Member Newbie
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    Why are polygons tesselated into triangles?

    Just a simple question I couldn't find an adequate answer to on google, why are polygons tesselated into triangles? they are both made of of verticies so what is the point? - A technically detailed answer would be cool

    Thanks

    Plates.

  2. #2
    Junior Member Newbie
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    Re: Why are polygons tesselated into triangles?

    Well one big reason that I know of is that triangles are guaranteed to be coplanar.

  3. #3
    Intern Contributor
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    Re: Why are polygons tesselated into triangles?

    Yeah, a triangle is guarenteed to be drawn as it appears, but a polygonal shape can be drawn wrongly by the computer.

  4. #4
    Senior Member OpenGL Pro
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    Re: Why are polygons tesselated into triangles?

    I think the main reason is silicon real-estate. It requires a lot less silicon to rasterize a triangle than it does an arbitrary polygon.

  5. #5
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    Re: Why are polygons tesselated into triangles?

    Originally posted by DFrey:
    I think the main reason is silicon real-estate. It requires a lot less silicon to rasterize a triangle than it does an arbitrary polygon.
    That is true. It is easier to fill in a single planed polygon.

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