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newbie GLOrtho2d question
Hi, i wanna use a 2D screen with
::gluOrtho2D(-10.0f, 10.0f, -10.0f, 10.0f);
Now, when I draw a line like this :
glBegin(GL_LINE);
{
glVertex2f(-10, 0);
glVertex2f(10, 0);
}
glEnd();
initially the line is ok, but by rezising the screen, the line doesnt reach the right side of the client area ... How does this system work ?
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Senior Member
OpenGL Guru
Re: newbie GLOrtho2d question
If you resize the window, you must also resize OpenGL's viewport. You do that with glViewport. glViewport tells OpenGL to what parts of the window you want to draw to.
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