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GL_TRIANGLE_STRIP and Normals
How does one go about setting up normals for a triangle strip? For example, if I am creating four faces of a cube using a triangle strip, The vertices could have two different normals(one for each of the faces it is a part of). Should I just average them, or should I create seperate faces as separate triangle strips? How is this taken care of? Thanks for the help.
-Drew
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