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How to make a background?
I need the best(high performance) way to draw a background in a scene.
I started with glDrawPixels() - but redrawing full screen slowes down fps terribly.
I optimized and made partial redrawing(only those parts that need to be redrawn). Performance increased, but it is still low.
Now I am plannig to try textured quad to use as a background, is that the only way?
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Member
Regular Contributor
Re: How to make a background?
I am doing a tex quad as well, thinking that is the most common way to do it.
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Re: How to make a background?
textured quad without depth testing and all not required stuff like lighting, blending, etc turned off will give you the best performance for a background
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