void [B]gluLookAt[/B] (GLdouble eyex, GLdouble eyey,GLdouble eyez,GLdouble centerx,GLdouble centery,GLdouble centerz,GLdouble upx,GLdouble upy,GLdouble upz)
Defines a viewing matrix and multiplies it to the right of the current matrix. The desired viewpoint is specified by eyex,eyey and eyez. The centerx, centery and centerz arguments specify any point along the desired line of sight, but typically they specify somme point int he center of the scene being looked at. The upx, upy and upz arguments indicate which direction is up (that is, the direction from the bottom to the top of the viewwing volume).