Hi, I'm using
glActiveTextureARB(GL_TEXTURE0_ARB);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture[stone.tex_index]);

to perform multitexturing.

This Lines with GL_TEXTURE0_ARB,GL_TEXTURE1_ARB and GL_TEXTURE2_ARB,

Whatever OpenGL only renders GL_TEXTURE0_ARB and GL_TEXTURE2_ARB to the screen.

What happenes to my 2nd layer ?

info: after using I disable Multitexturing like this:

glActiveTextureARB(GL_TEXTURE2_ARB);
glDisable(GL_TEXTURE_2D);
glActiveTextureARB(GL_TEXTURE1_ARB);
glDisable(GL_TEXTURE_2D);
glActiveTextureARB(GL_TEXTURE0_ARB);
glEnable(GL_TEXTURE_2D);


Please help,
Thanks
StryX