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Thread: Optimizing Mountains

  1. #1
    Junior Member Newbie
    Join Date
    Jun 2001
    Location
    Paris, Ile-de-France, France
    Posts
    10

    Optimizing Mountains

    I am programming textured mountains on which one can walk, and now I need to optimize them :

    1. Would backface culling help ? If yes, how to activate it ? (I didn't manage to do it).

    2. How to use vertex arrays ? Is there any tutorial ?

    3. Would NURBS be faster ?

    I need your help !

  2. #2
    Advanced Member Frequent Contributor
    Join Date
    Sep 2000
    Location
    SWEDEN
    Posts
    718

    Re: Optimizing Mountains

    1. Yes. glEnable(GL_CULL_FACE)

    2. Yes, particularly if combined with glDrawElements. Also consider using diaply lists. See http://nehe.gamedev.net/

    3. No.

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