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Thread: dot3 normal mapping and per-pixel lighting?

  1. #1
    Intern Contributor
    Join Date
    Apr 2005
    Posts
    86

    dot3 normal mapping and per-pixel lighting?

    Is there anywhere where they provide a c++ example or at least a tutorial to see how to enable normal mapping on a mesh? and also how to use per-pixel lighting instead of per-vertex? because if not ill have to subdivide my models and that will drop the speed a lot!!! they are head models and characters so imagine i need nice lighting on their faces and clothes i have good models and normals maps generated out of high quality versions of each model but i dont know how to apply them and calculate lighting etc is there any tuto for this out there? i cant seem to find anything useful thanks

  2. #2

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