How can i render multiple objects using Vertex arrays?
I'm specifying an array calling
glInterleavedarrays(), so ogl has the vertex data. now how do i declare multiple objects...? if i just call glInterleavedarrays() again opengl will overwrite it, won't it?
and then how can I draw them seperately?
glDrawElements lets me draw my vertex array, but how can i manage multiple arrays for multiple objects?
rhanx



