Dont know if is the correct name for the topic.
Im a person that like to know first things first (or at less what I think is first), in this case know how OpenGL work and the ideas, algorithms behind OpenGL.
For this case I have downloaded mesa sources, but dont know where to start. Also I guess that I should read the Specification of OpenGL.
I will like to know pointers to 3D basic things, ie for construct my own library, pheraphs you think that reinvent the wheel is some thing that should not be done, in my case is nice to at less know how to construct it from scratch.
also I put a list of things that I will like to know:
- 3D/2D.
- Rendering.
- Data structures.
- Large Memory management.
- Engines.
- Raytracing.
- Another technique?.
- Things that should be fun to implement, ie the idea exist, but there no exist actually sucha a thing.
- IA.
- Physics.
- Algorithms, buffers, old techniques (for know when a thing that I imagine is from the past).
If you have the time for answer all this do it if you whant it, if only a little of this can be answered that will be of help too. I prefer pointers to online sources and online books, but if I should find a book and you say that is a must do, then I will do my best for get it or at less find somewhere.



, but if I should find a book and you say that is a must do, then I will do my best for get it or at less find somewhere.
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