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Thread: Textures and Rendering to a Bitmap

  1. #1
    Guest

    Textures and Rendering to a Bitmap

    For some reason textures are not used when I render to a bitmap (in memory). When I draw to a screen DC the textures appear as they should.

    Is there some limitation/trick I'm unaware of?

    Thanks in advance.

  2. #2
    Advanced Member Frequent Contributor
    Join Date
    Feb 2000
    Location
    France
    Posts
    880

    Re: Textures and Rendering to a Bitmap

    Did you recreate your textures in your offscreen rendering context (I mean glGenTextures, glBindTextures, glTexImage2D) ????

    As your offscreen rendering context is a new one, the textures you binded for your screen rendering context are not part of this new rendering context !

    Tell me if it doesn't work !

    Eric

  3. #3
    Guest

    Re: Textures and Rendering to a Bitmap

    Worked like a charm! Thanks man!

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