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Thread: What kind of poly sorting system for an open areas games?

  1. #1
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    What kind of poly sorting system for an open areas games?

    I was just planning on making a game.Its action will take place in an open area (like a baseball stadium). How should I sort polys in a game like this? There is no way to correctly build a portal or BSP engine, so...what should I do? Can you recommend me?

  2. #2
    Senior Member OpenGL Guru zed's Avatar
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    Re: What kind of poly sorting system for an open areas games?

    maybe a quadtree/octree is more to your needs

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