Greetings!
I am trying to compile and run a simple 3D texturing program. I have lines:
#include "glext.h"
PFNGLTEXIMAGE3DPROC glTexImage3D = NULL;
glTexImage3D = (PFNGLTEXIMAGE3DPROC)wglGetProcAddress("glTexImage 3DEXT");
glTexImage3D(GL_TEXTURE_3D, 0, 3, 16, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE,
Texture);
I compile it OK, but when executing get an
"Unhandled Exception: 0xC000005 Access violation". The debugger shows that glTexImage3D got assinged the following address: 0x000000000
It looks like wglGetProcAddress did not work. I have w2k.



