I was looking for help with anisotropic filtering.
Now I have come so far that somewhere there has to be
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 2);
Am I right?
OK, but then?
I downloaded a demo from nvidia which covers this but I cannot open the *.zip!
Any more or less complete source code on this would be very appreciated.
The problem is solved!
[This message has been edited by B_old (edited 10-31-2002).]