Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 2 of 2

Thread: Transparent/Semitransparent windows?

  1. #1
    Junior Member Regular Contributor
    Join Date
    May 2001
    Location
    Omaha, NE US
    Posts
    119

    Transparent/Semitransparent windows?

    Is there a way to make parts of your OpenGL window transparent, or even semitransparent, kind've like in 'skins'? I'm thinking about including a skinning feature in my program, but I need to know if I can do this part before I attempt it.

  2. #2
    Senior Member OpenGL Guru
    Join Date
    Jun 2000
    Location
    Gastonia, NC, USA
    Posts
    2,096

    Re: Transparent/Semitransparent windows?

    There are some good examples on http://nehe.gamedev.net

    Originally posted by rpxmaster:
    Is there a way to make parts of your OpenGL window transparent, or even semitransparent, kind've like in 'skins'? I'm thinking about including a skinning feature in my program, but I need to know if I can do this part before I attempt it.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •