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Thread: Texture Mapping

  1. #1
    Junior Member Newbie
    Join Date
    Feb 2001
    Posts
    19

    Texture Mapping

    What would be the best filter to use??

    mipmapping i guess?? but it takes a lot of video memory right??

    but GL_NEAREST looks very poor

    and GL_LINEAR looks a bit better...
    any suggestions?

    Thanks

    Jan

  2. #2
    Member Regular Contributor
    Join Date
    Nov 2000
    Location
    Dunblane, Scotland
    Posts
    353

    Re: Texture Mapping

    Also mip-mapping is a lot faster.

    What you choose is up to you, if you prefer speed, memory or appearance. This depends on your requirements. I would choose mip-mapping with a linear filter to give best and fastest results.
    Reality is for idiots only the best over come it!

  3. #3
    Junior Member Newbie
    Join Date
    Feb 2001
    Posts
    19

    Re: Texture Mapping

    aha tim again

    thanks tim you are helpfull!

    well so i will test that thing you said, and hope it will look BIEN(good/nice in French... which is not my country :P)

    Tim,

    THANKS!

    cya

    Jan

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