-
Bilboarding whaddahell? need help.
I cant get glAlphaFunc() to work.
I use *.TGA 32bpp texture with an alpha channel. Alpha bits are written correctly (checked with debugger)
But it looks like every fragment is processed like it's alpha == 1.0
- - mode is RGBA
- alpha test IS performed
- glAlphaFunc(GL_EQUAL, 1.0) draws everything
- (GL_LESS, 1.0) draws nothing.
I wonder what might go wrong?
-
Advanced Member
Frequent Contributor
Re: Bilboarding whaddahell? need help.
Do you upload the texture as RGBA(8)?
what kind of texture environment mode?
-
Re: Bilboarding whaddahell? need help.
Yeah.. I found out. thanx.
one more thing:
Remember, boys & girls, dont go easy, always use the code you've written yourselves, because someone else's code contains dangerous bugs and can be hazardous to your health.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules