Why should we link OpenGL libraries? I am using Visual C++ 6.0, I was told to inlcude OpenGL32.lib GLu32.lib glut32.lib into Project/Settings.
But, my program works fine even without including of those libraries. What happen? What is the different if I were to link the libraries and without linking it?



What make ridiculous is that there is one last part remaining, that is I don't know how to transform a straight line to a curve line upon animation.
