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Thread: glRotate or not?

  1. #11
    Senior Member OpenGL Pro
    Join Date
    May 2000
    Location
    Hannover, Germany
    Posts
    1,258

    Re: glRotate or not?

    There are always cases where it is better to do it the other way around. But these effects don't rule the engine, do they? The majority of polys should come from solid models which aren't transparent and not used for special effects.
    - Michael Steinberg

  2. #12
    Junior Member Newbie
    Join Date
    Jan 2001
    Location
    Germany
    Posts
    16

    Re: glRotate or not?

    No, they don't. What I want to do is a simple 3d-engine with some objects in it, These objects wont be that complexe I think. At least not at the beginning
    And some simple animations would be nice, so let's say if I'd do a robot wandering around, it should wink while moving or so

    darkdreamer

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