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Re: glRotate or not?
There are always cases where it is better to do it the other way around. But these effects don't rule the engine, do they? The majority of polys should come from solid models which aren't transparent and not used for special effects.
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Re: glRotate or not?
No, they don't. What I want to do is a simple 3d-engine with some objects in it, These objects wont be that complexe I think. At least not at the beginning 
And some simple animations would be nice, so let's say if I'd do a robot wandering around, it should wink while moving or so 
darkdreamer
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