-
Crazy 3d texture!!
Hi Experts,
I loaded a 3d image into a 3d texture. Using clipping planes, I saw that the cube was hollow from the inside. As if the cube was made of 6 2d textures. I even saw the boarder images from the inside!!
Blending was disabled. It is a cool effect, but its not what I expected!
Here is how I attached the 3D texture
glActiveTextureARB(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_3D, TEXTURE_VOL);
glTexImage3D( GL_TEXTURE_3D, 0, GL_Luminance, 256, 256,_Depth, 0, GL_Luminance,
GL_UNSIGNED_BYTE, data);
glTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_Clamp);
glTexParameterf(GL_TEXTURE_3D,GL_TEXTURE_WRAP_T, GL_Clamp);
glTexParameterf(GL_TEXTURE_3D,GL_TEXTURE_WRAP_R, GL_Clamp);
glTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glEnable (GL_TEXTURE_3D);
Thanks
-
Super Moderator
OpenGL Lord
Re: Crazy 3d texture!!
Well, a 3D texture still has to be drawn on good old flat triangles. Common way to represent 3D textures is to draw a lot of parallel quads, a bit like cube slices.
-
Junior Member
Regular Contributor
Re: Crazy 3d texture!!
could you post a screenshot of that 'effect' ?
-
Advanced Member
Frequent Contributor
Re: Crazy 3d texture!!
Don't draw all of the levels of the 3D texture unless you are using alpha to threshold the image. If you are keeping it solid just draw a set of tris, or a quad or a polygon where the clipping plane would be. Then set the tex coords for all points of the new faces. 3D textures are good for getting textures for slices that aren't in line with the original grid of the texture - much better and faster than trying to interpolate it yourself.
Hope that helps.
-
Re: Crazy 3d texture!!
Thanks everybody for replies,
Who could have imagined that we should resample the volume with 2d planes!!! This bit of info, i really didn't find in any reference or tutorial!
A little question, If I need alpha blending and need to view the volume data using clip planes from any direction, what is the optimum method of 2d sampling of the volume?
-
Super Moderator
OpenGL Lord
Re: Crazy 3d texture!!
>> Who could have imagined that we should resample the volume with 2d planes!!! This bit of info, i really didn't find in any reference or tutorial!
You did not searched very hard apparently
? 30seconds google search for "hardware volumetric opengl" ...
Some very detailed infos and papers about volumetric visualisation :
http://www.vrvis.at/vis/resources/co...graphics-2004/
http://astronomy.swin.edu.au/~pbourke/opengl/glvol/
http://www.cs.utah.edu/~jmk/sigg_crs...rses_0067.html
-
-
Super Moderator
OpenGL Lord
Re: Crazy 3d texture!!
I'm very happy it helped, thank you, and good luck with 3d textures
!
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules