-
Creating and saving multiple images in OpenGl
Hi everyone,
I need some help. I have to run a simulation where I have to create and save an image after regular intervals of time sequentially so that I can join those images to make a movie.
glutCreateWindow("XYZ") creates only one window at a time and also cannot be saved.
So can anyone tell me -
1. How to save an OpenGl image.
2. How to create multiple images.
I am really a beginner ..so please bear with me if my questions r very stupid.
Thanx!!
-
Junior Member
Regular Contributor
Re: Creating and saving multiple images in OpenGl
Have you tried glReadPixels()?
-
Re: Creating and saving multiple images in OpenGl
Thanx for the prompt reply!
But I am sorry I am not very well versed...cud u plz elucidate...i tried to read what
glreadpixels() meant...but i didnt understand
shud it be used with glcreatewindow() or is it an inependent function..and where do i name the different images so that they r in sequence?
-
Junior Member
Regular Contributor
Re: Creating and saving multiple images in OpenGl
Have a look at the fine documentation, particularly the red book (the OpenGL Programming Guide). GlReadPixels is what you use to save a screen buffer into memory so you can then save it to disk.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules