I have a pretty straight forward rendering function that uses glDrawPixels. Problem is that the image is mirrored horizontally.
TIACode :glDrawPixels(256, 256, GL_LUMINANCE, GL_UNSIGNED_BYTE, static_cast<const GLvoid*>(m_Data)); // where m_Data is a pointer to the pixels that are unsigned BYTE's from 0-255



). try to fix it, then you can try glPixelZoom(-1,1))
