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Thread: texture upload question

  1. #1
    Intern Contributor
    Join Date
    May 2002
    Location
    Irvine, CA, USA
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    51

    texture upload question

    I assume that when I call glTexImage2D () the OpenGL driver attempts to put the texture into video memory, and if it cannot, then it stuffs it into the next most likely place (AGP?). Is there an easy way to make it simply fail to upload the texture if it cannot fit it into video memory?

  2. #2
    Senior Member OpenGL Pro
    Join Date
    May 2001
    Location
    Kristianstad,Skåne,Sweden
    Posts
    1,651

    Re: texture upload question

    Hi !

    No, at least no solution that will work with all video cards.

    Mikael

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