I want to make a texture, but I want to load it from resource, using HBITMAP and BITMAP and not auxDIBImageLoad function. I did something like this, but it didn't work:
HBITMAP hBmp = LoadBitmap(hInstance, MAKEINTRESOURCE(IDB_BITMAP));
BITMAP bmp;
GetObject(hBmp, sizeof(bmp), &bmp);

glTexImage2D(GL_TEXTURE_2D, 0, 3, bmp.Width, bmp.Height, 0, GL_RGB, GL_UNSIGNED_BYTE, bmp.BltBit);