Servus!
I just started to use the OpenGL API.
The problem I can't solve currently is about transformations.
Yes, I know that it was discussed before, but these discussions in this forum couldn't really help me.
I want to rotate around two axes.
The problem is that my program rotates with the identity matrix when I call glRotatef.
But I want to rotate using the current model view matrix.
Thanks for your help!



