Bit of a pick 'n mix, this one: if anyone could answer any of the following questions, i'd be grateful.
1:Textures) Okay, so I load the texture, init. the texture, then bind it: but how do I get it to display on the INSIDE of the object(aka. skyboxes). Also, how should I pre-warp the textures('strech'the corners out?) to make it display properly. There was a post on it a while back, but it didn't say![]()
2:Rotation) Whenever I rotate up(-1.0 y, 15'), I go off on an angle(like rotating diagonally algon X & Y. Is this supposed to happen, and how do I make it stop?)
3:Transformation) Transforming along the Z axis dosen't seem to work(for 'walk-around' demo)
4:Skyboxes) About what size is reasonable for a skybox? 50x50x50? 500x500x500?
5:Scale) Since OGL dosen't display what isn't in the viewpoint, would it be reasonable to create a(massive) sphere, call that the world, surround it with an even bigger skybox, then populate the entire thing with the people, or would it just not work?
Sorry if any of these questions seem stupid, but they're really buggin' me
--Dire_Avenger




