This code sequence displays nothing on a Geforce2 but works fine for a Voodoo2.Code :glBegin(GL_QUADS); glColor4f(0.8, 0.8, 0.8, 0.4); glVertex3f(-1.0, -0.4, -1.5); glVertex3f(-1.0, -1.0, -1.5); glVertex3f(1.0, -1.0, -1.5); glVertex3f(1.0, -0.4, -1.5); glEnd();
Has anybody had similar problems with differences between Geforce2 and Voodoo2?



