-
Importing an existing 3D object in an OpenGL program
Sorry if this is a FAQ.
I would like to know how to import a 3D object, created by a 3D program (as 3Dmax) in my openGL code i've written. To perform some manipulations (rotation) on it in my own program. Are there some converters or export utils. to port existing objects to OpenGl coordinades.
Thanks for pointing me in the right direction.
Stijn
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules